Re: [AD] Patch for fixing missing NSAutoreleasePools

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Looked at the log. Seems it's crashing in the unlock function. One of the new functions that Peter added. Maybe there was an oversight there.. FWIW I have the same GPU (9400M), just a different OS version.

Trent

On 2012-05-28, at 1:17 AM, Evert Glebbeek wrote:

> On 27 May 2012, at 14:40 , Evert Glebbeek wrote:
>> Well, the backtrace I posted points to /Users/eglebbk/Program/Allegro5/5.1/src/opengl/ogl_draw.c:355. It looks like a missing vtable entry or a null-pointer dereference.
> 
> Hmm. Interesting, I recompiled in DEBUG mode (as opposed to RelWithDebInfo) and the code seems to crash in a different location (I get a window, which wasn't the case before).
> I added an assert to check whether bmp->extra is not NULL (it was used but not tested), that doesn't seem to be the problem though.





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