|Re: [AD] SF.net SVN: alleg: allegro/branches/4.9|
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] SF.net SVN: alleg: allegro/branches/4.9
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Fri, 2 Jul 2010 08:35:12 +0200
On 2 Jul 2010, at 3:54 , Thomas Fjellstrom wrote:
>> While we're breaking stuff, we might as well come up with a better name.
>> Off the top of my head:
> I think I like al_apply_transform the best.
But you'd apply it to a point (vector) not another transformation (matrix), right?
I would prefer al_multiply_transform, since that reflects the underlying operation. If we think that's too "technical" and doesn't make sense for people who don't fully follow the underlying algebra, I would go with "al_combine_transform".