Re: [AD] iPhone dependencies |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] iPhone dependencies
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Fri, 23 Apr 2010 19:40:17 -0600 (MDT)
On Fri, April 23, 2010 7:25 pm, Peter Wang said:
> Under iphone-xcode I should think.
Sounds good. I probably won't be working on it in the very short term.
I'm going to make a shader addon and probably a 3d transformation
addon to support some stuff I'm doing and to add support for OpenGL
ES 2.0. That is assuming this is appropriate material for the library. I
think it would be ideal to be able to switch between the fixed function
pipeline and the programmable one when using desktop GL also. I
would also like to change all of the internal platform specific transformation
calls to use the transformation api (glScale, glRotate and whatnot) so
that switching pipelines would work seemlessly (transformation
functions would just use different methods of arriving at the same
transformation). I'm just springing this on the list now, so I know how
it will be received. Expect me to work slowly :P.
Trent :{)>