Re: [AD] Feature-freeze?

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On March 25, 2010, Thomas Fjellstrom wrote:
> On March 25, 2010, Elias Pschernig wrote:
> > On Thu, Mar 25, 2010 at 2:20 PM, Thomas Fjellstrom
> 
> <tfjellstrom@xxxxxxxxxx>wrote:
> > > > Thats what the proposal is supposed to prevent. Not sitting on
> > > > changes.
> > >
> > > Theres going to be no new talent (no new generation) if the
> > > development dies
> > > to such an extent again.
> > >
> > > I would like to see that not happen.
> >
> > It's really nothing I care much about... *if* someone will want to pick
> >  up development for whatever reason it will be up to them to decide on
> >  how to do the versioning then. Or even just start a new library
> > instead of naming it Allegro. So no need for us to plan ahead that
> > long.
> 
> People aren't going to want to "pick up development" in general, in fact,
> its more likely that people just won't know about the project at all.
> Usually when a project dies, its dead. It rarely comes back. And I think
> thats a waste. If we can pull off what other projects have done to
> revitalize their development and community, seemingly just by making
>  regular releases regardless of the changes, we probably should.
> 
> "If you build it, they will come" basically.
> 
> I didn't think you (elias and peter) would be so apathetic towards it
>  given the work you've put into the project so far.

I'd just like to point out that the regular WIPs have already drawn interest 
from a couple/few people so far to work on patches. If the pace isn't kept 
up, they will probably just disappear.

> > Myself I'm somewhat wondering how long things like libraries and so on
> >  will even be needed, once we have mind control and stuff I'd want to
> >  just think of the game, how it should work and how it should look and
> >  computers would do the lower levels tasks of translating those
> > thoughts into some kind of machine language or whatever... :)
> 


-- 
Thomas Fjellstrom
tfjellstrom@xxxxxxxxxx




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