Re: [AD] Allegro on Clang (OS X) |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Allegro on Clang (OS X)
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Tue, 23 Feb 2010 18:21:17 -0500
On 23 Feb 2010, at 15:54 , Peter Hull wrote:
> I agree. I don't know why, maybe the generated makefiles are too
> complicated for scan-build to interpret? Although I'm sure I've used
> it in the past. The generated xcode project is OK though.
Aha, according to the Clang documentation, you're supposed to run the configure script through scan-build too, not just make. I guess the same holds for Cmake, but I forgot about it.
I'll give it another shot.
Evert