Re: [AD] GP2X Wiz port

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On Wed, 2009-07-29 at 10:34 -0600, Trent Gamblin wrote:
> The GP2X wiz port I've been working on is mostly functional, at least as far as it
> can be with the current Wiz firmware. What's implemented:
> 
> - OpenGL display which you can draw primitives or display-bitmaps to. Cannot
> draw to bitmaps yet. Can draw to memory bitmaps then upload to a texture and
> draw to the screen manually (looks pretty good with linear filtering on)
> - Framebuffer display which you can use with memory bitmaps/drawing (and treat the
> backbuffer as a memory bitmap)
> - OSS driver in KCM audio works
> - Joystick support for the built in joystick -- If I can ever get a real joystick that
> interfaces with the Wiz I can probably make it work using the Linux joystick
> driver
> - I wrote some optimized blitters especially for the Wiz. 16 bit formats (new format
> RGBA_4444 and RGB_565 are optimized).
> - Support for Tremor fixed point vorbis in acodec
> - Maybe some other things I forget
> 
> I want to know if this should be a part of A5 proper or should it be distributed
> separately? If it will be part of A5 I can commit it to SVN after some cleaning up
> (I added a LOT of ALLEGRO_INFO's and there is junk code for pbuffers etc that
> doesn't work, I can probably also make it possible to lock textures and draw
> memory bitmaps to them). This is a pretty big change so there *might* be some
> screwups in other code I didn't mean to touch. Also there is quite a bit of
> #ifdefs everywhere but those can eventually be used for full OpenGL ES 1.1
> support (such as iphone) also.
> 

I think we should go for OpenGL ES 1.1 support in any case. Also, more
log messages is an improvement as far as I'm concerned - we support
selective logging after all.

-- 
Elias Pschernig <elias@xxxxxxxxxx>





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