Re: [AD] slow fonts

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On 2009-07-13, Matthew Leverton <meffer@xxxxxxxxxx> wrote:
> What's the status on the slow font drawing in a5?

I don't know if anyone's working on it, but I think we should fix it for
the next WIP release.

> I just tested out my SH09 game on a Windows XP P4 1.8 Ghz / GeForce 2
> MX 400 computer using D3D driver and just adding a single font call
> makes the game completely unplayable. I cannot test in OpenGL as there
> are no drivers installed.
> I did some timing and it takes 0.50 seconds to draw a word of nine
> characters to a bitmap. Once I remove all calls to the font routines,
> the game runs at a reasonable framerate.

Any chance of getting a profile for it?  It should like it should be
quite useful.


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