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What's the status on the slow font drawing in a5?
I just tested out my SH09 game on a Windows XP P4 1.8 Ghz / GeForce 2
MX 400 computer using D3D driver and just adding a single font call
makes the game completely unplayable. I cannot test in OpenGL as there
are no drivers installed.
I did some timing and it takes 0.50 seconds to draw a word of nine
characters to a bitmap. Once I remove all calls to the font routines,
the game runs at a reasonable framerate.
--
Matthew Leverton