Re: [AD] al_get_path |
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On Sat April 4 2009, Elias Pschernig wrote: > Thomas Fjellstrom wrote: > > On Sat April 4 2009, Thomas Fjellstrom wrote: > > > Really depends on the game/app. Many times you'll have the filenames > > > > stored > > > > > in a config file or some other place, and that api can provide a > > > blah_get_path() function for you. like > > > al_load_bitmap(al_config_get_path(item, default)); > > > > Also, except in the very smallest minority of cases, you'll be building > > the full path to an image or resource using a pre configured base path, > > and a relative path, so many/most people will be wanting to use > > ALLEGRO_PATH for just about all path names everywhere. > > Yes, I agree, I wouldn't really mind changing the API in such a way I > think, but would have to think more about it. Tt would be a much bigger > and more far-reaching change though and deserve its own thread. For > al_get_path on the other hand it seems really logical to me to return an > ALLEGRO_PATH, independent of the rest of the API. It even has "path" in > its name already :) > Elias Pschernig <elias@xxxxxxxxxx> > > --------------------------------------------------------------------------- >--- Thomas Fjellstrom tfjellstrom@xxxxxxxxxx |
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