Re: [AD] Behavior of OpenGL on Mac OS X |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Behavior of OpenGL on Mac OS X
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Sun, 1 Mar 2009 11:07:03 -0700 (MST)
On Sun, March 1, 2009 10:31 am, Evert Glebbeek said:
> So I guess my main questions are:
> 2. Do we care sufficiently strongly about being able to set the red/
> green/blue bit sizes that we should consider using AGL instead of
> NSOpenGL? If the answer is yes, I'm not the one who is going to do
> it. ;) Personally I don't think this is all that important.
> Aternatively, maybe someone can suggest a way to combine an AGL-
> created context with an NSOpenGLView?
I think it's most important for bitmaps and slightly important for
displays. At least, there should be a way to query the structure
of the format, for direct pixel editing.
Trent :{)>