Re: [AD] Memory Bitmap to Display blit slow? |
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On 1 mrt 2009, at 14:44, Stefanos A. wrote:Some recent posts on GameDev (or was it Beyond3D?) indicated an unoptimized upload speed of ~400MB/sec from system memory to OpenGL. The poster was able to improve speed significantly by breaking up the updates in smaller calls to glTexSubImage2D, presumably because a single big call would thrash the cache.Weird. I would always have expected a single block copy to be faster than multipl smaller block copies...
Aha, I found the relevant threads:"GL_RGB video is slow using glTexImage2D": http://www.gamedev.net/community/forums/topic.asp?topic_id=525837
"Texture upload speed issue (OpenGL)": http://forum.beyond3d.com/showthread.php?t=52178
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