Re: [AD] Memory Bitmap to Display blit slow?

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Την Mon, 02 Mar 2009 01:17:25 +0200,ο(η) Evert Glebbeek <eglebbk@xxxxxxxxxx> έγραψε:

On 1 mrt 2009, at 14:44, Stefanos A. wrote:
Some recent posts on GameDev (or was it Beyond3D?) indicated an
unoptimized upload speed of ~400MB/sec from system memory to OpenGL.
The
poster was able to improve speed significantly by breaking up the
updates
in smaller calls to glTexSubImage2D, presumably because a single big
call
would thrash the cache.

Weird. I would always have expected a single block copy to be faster
than multipl smaller block copies...

Aha, I found the relevant threads:

"GL_RGB video is slow using glTexImage2D": http://www.gamedev.net/community/forums/topic.asp?topic_id=525837

"Texture upload speed issue (OpenGL)": http://forum.beyond3d.com/showthread.php?t=52178




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