Re: [AD] Current SVN on OS X |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Current SVN on OS X
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Sun, 22 Feb 2009 10:40:01 -0800
On 22-Feb-09, at 10:08 AM, Elias Pschernig wrote:
I don't think I can get shearing with my current drivers even if I
wanted to. Especially in a non-fullscreen application.
I didn't get any before either.
One thing to check out for, is the new visual scoring system used by
the
OSX code?
I guess not, if non one else updated it. It's one of the things I was
going to look into.
But: shouldn't that just mean it's just using the old selection methods?
If so, it might now selects a single-buffer OpenGL instead of
double buffer, in which case all kinds of graphical artifacts will
happen.
Yes...
In A5, we probably want this on by default, and maybe add another
display option to enable shearing.
That would basically be switching vsync on/off, right?
Evert