Re: [AD] Fullscreen questions |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Fullscreen questions
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Sat, 13 Dec 2008 21:57:02 -0500
On 30-Aug-08, at 2:24 PM, Peter Hull wrote:
What I'm planning is:
You can create as many fullscreen displays as there are screens
Windowed displays will go onto a screen that isn't captured for
fullscreen use, if possible.
You can override this with the api functions
A display won't stop being fullscreen until it's destroyed (i.e. if
you set_current_display to a different one)
Came across this by coincidence while looking for something else.
Currently, I don't think the full screen status of a display is taken
into account when a new window is created.
Surely though, that should only be done if the user doesn't explicitly
select which monitor to place the next window on? (Admittedly, it's a
bit silly to deliberately create a window on a screen that is taken up
by a fullscreen display already).
Evert