Re: [AD] Still problems with acodec |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Still problems with acodec
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Sun, 14 Sep 2008 13:38:36 -0400
On 14 Sep 2008, at 12:44, Peter Hull wrote:
I installed mine from macports so they went into /opt/local (I've got
no interest in configuring and building all that stuff myself).
I don't have a real problem with running ./configure&&make&&sudo make
install myself, but it's a bit annoying, I agree.
Fink is rather out of date, so I should probably get rid of it and
switch to something like Macports instead, but so far I can't be
bothered. Annoyingly enough, my new installation of of vorbis went
into /usr/local. I can link /opt to /usr (it doesn't exist) but
that's the sort of loops we can't expect end users to jump through.
I hardcoded that path in the project. I'm not sure how to detect file
locations within XCode, there is an option for running shell scripts
and then I guess you'd set an environment variable or write a stub
header. That's why I'm glad cmake now works (for me at least..)
It mostly works here now too. Still upgrading some older packages at
the moment.
Maybe Thomas Harte knows how to do this sort of thing from within
XCode? Alternatively, doesn't CMake have the option of generating an
XCode project file? Or am I confusing it with something else?
Have a look at man xcodebuild; you can do "xcodebuild install" from
the command line.
Ah, great! I'll have a look, thanks.
Evert