Re: [AD] Font drawing bug |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Font drawing bug
- From: "Trent Gamblin" <trent@xxxxxxxxxx>
- Date: Fri, 8 Aug 2008 13:14:25 -0600 (MDT)
On Fri, August 8, 2008 1:09 pm, Peter Hull said:
> Milan's point is the key IMO:
> "Why is the input blended and not just written over the garbage in
> the
> first place?"
> Shouldn't we set up the blender to do a straight copy instead of
> clear
> + translucent blit?
Yes we should. It would be simple.. just a call to
al_set_blender(ALLEGRO_ONE, ALLEGRO_ZERO, al_map_rgb(255, 255,
255));... that should do a straight copy. Well, it appears that the
font addon does that already.
Trent :{)>