Re: [AD] Exorcising END_OF_MAIN for Allegro 5 |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Exorcising END_OF_MAIN for Allegro 5
- From: "Peter Hull" <peterhull90@xxxxxxxxxx>
- Date: Mon, 14 Jul 2008 09:37:00 +0100
FWIW, SDL also has a magic main* and they do also have an event
function, so there may be other issues which I'm not aware of.
Pete
* as far as I can tell from looking at the v1.2 source.
On 7/14/08, Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx> wrote:
> On July 14, 2008, Peter Hull wrote:
> > On 7/14/08, Thomas Fjellstrom <tfjellstrom@xxxxxxxxxx> wrote:
> > > So we aren't making people use the new event system? that would be the
> > > optimal place to handle OS events...
> >
> > We are making people use it in the sense that there's no alternative
> > but AFAIK they're not obliged to check events regularly - say during a
> > long calculation or a cut-scene, on OSX the app will start to pinwheel
> > if it doesn't respond to its events.
>
> Hmm, interesting. I'm not sure we should require checking regularly, but a
> note in the docs would work.
>
> > Pete
> >
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> Thomas Fjellstrom
> tfjellstrom@xxxxxxxxxx
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