Re: [AD] POT hack for OpenGL driver

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Stephen A. wrote:

Do you take into account the different texcoords in GL_EXT_framebuffer_object? IIRC, it integer texcoords in the range [0, width), [0, height), while core NPOT textures use [0.0, 1.0).

That would be EXT_texture_rectangle AFAIK.


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Milan Mimica
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