Re: [AD] Allegro fails to initialize sound under Pulseaudio |
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- To: "Coordination of admins/developers of the game programming library Allegro" <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] Allegro fails to initialize sound under Pulseaudio
- From: "Elias Pschernig" <allefant@xxxxxxxxxx>
- Date: Tue, 23 Oct 2007 11:37:10 +0200
>
> I still don't get the point of that, force everything else to mix to it? so
> the mixing is bottle necked in the clients instead?
>
My guess is, high quality sound apps have to use floating point anyway
as they absolutely must avoid any internal clipping, and for others
the int->float conversion of the buffer is not a bottleneck. E.g. I
can't notice any difference here between using Alsa directly or
routing it through Jack with Allegro, neither in lag nor CPU use.