Re: [AD] 4.2.1 is up, and a version number proposal |
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- To: Coordination of admins/developers of the game programming library Allegro <alleg-developers@xxxxxxxxxx>
- Subject: Re: [AD] 4.2.1 is up, and a version number proposal
- From: Evert Glebbeek <eglebbk@xxxxxxxxxx>
- Date: Mon, 27 Nov 2006 15:37:30 +0100
> My reasons are:
>
> - We usually have last minute patches applied without much testing
> before the release. If one of those patches is bad then a fix won't
> appear in a 4.2.x release until a long time later.
>
> - We could try to make sure all patches receive a decent amount of
> testing before it is included in a release, but that only means
> releases will get delayed even longer. I think it's pretty clear that
> people will only test something once it's released, so it's
> unrealistic to expect many people to test SVN snapshots.
>
> - Similarly, very few people are willing to test and retest RCs.
> I think it doesn't fit the volunteer model.
>
> - We don't _need_ a fourth version number, but in the 4.2 series we only
> have one number left to work with and there's rather a lot of
> significance attached to it now. There is a lot of pressure in making
> a 4.2.x release "perfect" the first time around, which drags the
> process out.
I pretty much agree with all the above (except maybe the third: at least
some of the RC releases got a decent amount of testing from people).
Having this should really help lower the threshold for making a release,
which is a good thing.
Evert