Re: [AD] OpenGL

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(1) has a lot of presence in AGL. We do have chip and driver-specific
hacks to work around driver bugs, various platform issues, etc. It's a
lot of code spread out all over the place.




> -----Original Message-----
> From: alleg-developers-bounces@xxxxxxxxxx [mailto:alleg-
> developers-bounces@xxxxxxxxxx] On Behalf Of Peter Wang
> Sent: Tuesday, July 25, 2006 9:59 AM
> To: alleg-developers@xxxxxxxxxx
> Subject: Re: [AD] OpenGL
> 
> On 2006-07-25, Elias Pschernig <elias@xxxxxxxxxx> wrote:
> > What are the plans for 4.3 OpenGL?
> >
> > Does it seam feasible to somehow merge in all of AllegroGL, just so
we
> > have working OpenGL again in 4.3, and then worry about refining this
to
> > a new graphics driver structure later?
> 
> As I said on a.cc, this is my preferred option now.
> 
> (1) I think there would be a lot of accumulated knowledge lurking in
the
> AllegroGL code already, in the form of driver-specific hacks,
> workarounds, etc.  If you start over you might miss out on some of
that.
> 
> (2) We have to plan for people coming and going from this project.  It
> is harder to pick up where you left off if the code doesn't work.
> 
> (3) I wouldn't count on it, but working code should encourage more
> contributors.
> 
> Peter
> 
> 
>
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