[AD] PATCH: sleep in xwindows vsync emulation |
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Hi all,
I noticed while porting a game to allegro that it was a cpuhog, it
truned out that it used the vsync() call to regulate its framerate and
that the current vsync emulation in xwin.c busy waits, which is really
not the unix way.
Attached a simple patch which causes allegro to sleep
while waiting in the vsync emulation function.
Regards,
Hans
p.s.
I never heard anything about by mmap and mremap instead of malloc and
realloc pathc for the asm stretch blit code generation. Is it ok, will
you apply it or?
--- allegro-4.2.0/src/x/xwin.c~ 2006-03-21 12:57:42.000000000 +0100
+++ allegro-4.2.0/src/x/xwin.c 2006-03-21 12:57:42.000000000 +0100
@@ -2265,6 +2265,7 @@
XUNLOCK();
do {
+ rest(1);
} while (retrace_count == prev);
}
else {