Re: [AD] AllegroGL for 4.2.0

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Chris wrote:

Yes. According to Bob, the true-color fonts completely break in AllegroGL (at least when converting them; dunno if unconverted fonts are a problem). I'm not sure what else there is, though.

What is the exact problem? I forced exalpfnt to use truecolor font with format=GL_RGB and I can see only minor problems.

BTW, my patch to implement missing font vtable routines is still not applied.


--
Milan Mimica
http://sparklet.sf.net




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