Re: [AD] AllegroGL for 4.2.0 |
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Chris wrote:
Yes. According to Bob, the true-color fonts completely break in AllegroGL (at
least when converting them; dunno if unconverted fonts are a problem). I'm
not sure what else there is, though.
What is the exact problem? I forced exalpfnt to use truecolor font with
format=GL_RGB and I can see only minor problems.
BTW, my patch to implement missing font vtable routines is still not
applied.
--
Milan Mimica
http://sparklet.sf.net