Re: [AD] AllegroGL for 4.2.0

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On Wednesday 14 December 2005 05:25, Elias Pschernig wrote:
> There seem to be several binary versions available,
> but in #allegro I heared, there are problems with font conversion or
> something..

Yes. According to Bob, the true-color fonts completely break in AllegroGL (at 
least when converting them; dunno if unconverted fonts are a problem). I'm 
not sure what else there is, though.




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