Re: [AD] Zero sized bitmaps |
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Chris wrote: > extra memory for the line[] array). A proper fix (if you don't want to return > NULL), would simply be: > > if (height>0) { > bitmap->line[0] = bitmap->dat; > for (i=1; i<height; i++) > bitmap->line[i] = bitmap->line[i-1] + width * > BYTES_PER_PIXEL(color_depth); > } > I created a patch from the above code and tested under MSVC 8. It no longer crashes when destroying 0x0 bitmaps. I don't care which route is taken, as long as any non NULL bitmap passed back to the user can be destroyed without a crash. :) -- Matthew Leverton
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