Re: [AD] 4.2.0 beta 4 - sound.c bug? - suggested fix within |
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- To: alleg-developers@xxxxxxxxxx
- Subject: Re: [AD] 4.2.0 beta 4 - sound.c bug? - suggested fix within
- From: Shawn Walker <binarycrusader@xxxxxxxxxx>
- Date: Tue, 2 Aug 2005 09:59:11 -0500
- Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=VHGk/b/zaRJ4W4+FxXvb1xH0wu1XRA6dIfND1ietmtsKidtycgecnOq+vvBHQxd0tDwOATo06hRA7EqJXD9jhAi7cthngJmHLmvVVbawtI1cL8KXQsiMFDa2nsz2RNicTQ75Bh/RtXVoCFpoBOWKBW3SToBumeja0yZ1ISwy7BU=
On 8/2/05, Peter Wang <tjaden@xxxxxxxxxx> wrote:
> On 2005-08-01, Shawn Walker <binarycrusader@xxxxxxxxxx> wrote:
> > Yes, it's me again ;}
> >
> > I'm running a game that has this crash right now when starting during
> > sound initialization using the following code:
> > if(install_sound(DIGI_AUTODETECT,MIDI_AUTODETECT,NULL)==0) {
> > set_volume(255,255); //maximum to whatever card is, volume controlled in game
> > }
>
> Your analysis is correct, but it was already fixed in CVS :-)
Robbed of my glorious victory! *cries*.
Ah well. That'll teach me to start working with CVS instead of a snapshot.
Thanks,
--
Shawn Walker, Software and Systems Analyst
binarycrusader@xxxxxxxxxx - http://binarycrusader.blogspot.com/