Re: [AD] 32-bit RGBA Alpha Blitting. |
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- To: alleg-developers@xxxxxxxxxx
- Subject: Re: [AD] 32-bit RGBA Alpha Blitting.
- From: guilt <karthikkumar@xxxxxxxxxx>
- Date: Mon, 25 Oct 2004 02:42:07 +0530
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Tere are more things that it does too, besides that... it adds support
for various FOURCC formats, different color keying mechanisms and
all... i'd go anytime for a D7 driver!! :)
On Sun, 24 Oct 2004 18:07:01 +1000, aj <aj@xxxxxxxxxx> wrote:
>
>
> i welcome our dx7 overlords.
>
>
>
>
> At 05:54 PM 24/10/2004, you wrote:
> >Allegro is an old man with gray hair...
> >No, seriously. Allegro is deprived of quite a few features that are
> >much more common today (I think). One thing I propose is some real
> >32-bit rgba alpha blitting functons, AFAIK directdraw7 supports
> >accelerated alpha blitting. It would be a shame to put functions like
> >this to waste, anyway. And don't tell me to use the trans sprite
> >function :P Thats not a real blit, so many things cannot be
> >manipulated. Aside from that, if we are lacking in accelerated alpha
> >blitting functions we can always rip bob's algorithm from fblend (I'm
> >sure he doesnt care, but hell probably respond to this post telling me
> >to die ;) ) However this is only one of the features allegro needs to
> >keep up with today. Anyway, I might release an example of some
> >accelerated 32-bit rgba blitting with my directdraw7 driver, If I get
> >around to it.
> >
> >- Jonathan S.
> >
> >
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V Karthik Kumar