Re: [AD] Screen update API again

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Looks cool as a start.

Missing update methods like dirty rects can be added later...
This however poses a doubt to me: how to internally deal with the API changes we're supposed to make all over the lib? I mean, take your suggested screen update API code. It relies on current functions to work. Will this change, so that we'll have for example no more virtual screens (changing internal init() gfx drivers hook) as they're not needed anymore? If we change it radically, the whole set_gfx_mode code could be put inside the al_create_display code... Then a small compatibility set_gfx_mode function could be made, so that it calls al_create_display. Basically my question is: are we going to emulate the new API using the old API calls, or are we going to emulate the old API using new API calls? Sorry maybe this was already addressed lately, but I really had no time to check out all messages yet.

--
Angelo Mottola
a.mottola@xxxxxxxxxx
http://www.ecplusplus.com





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