Re: Re: Re: [AD] minor fix |
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> On Mon, 2004-07-05 at 07:29 -0500, allegrovp@xxxxxxxxxx wrote:
> can still see no use for it - when
> would you want the obscured dialog
> get the focus, and not the visible
> one?
When the top one is not rectangular (Allegro's idea of widgets is a full rectangle).
My game has a (rectangular) map widget, and a kind of "border" with little bits that draw onto the map. This border can be clicked to scroll the map, but I can also click on the map itself to select items. I can't recall exactly how it works, but I had to have this patch to make it work correctly.
Vincent