Re: [AD] Callback functionality for audiostreams

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> > The proposed change allows the programmer to easily
> > alter all stream-based digital sound output from the game in one
> > easy location.
>
> Should that functionality not be implemented at a lower level instead?

Quite possibly, yes. However, would doing it at a lower level require
modifications to sound drivers? Also, the audiostream method means that the
callback function does not have to execute blazingly quickly, since the old
buffer is still playing for the time being.

Is there a better way of doing this, that is still implementable?

Cheers,
Chris






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