Re: [AD] Non-blocking menus block when active, patch

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In a message dated 3/13/03 5:30:27 AM Eastern Standard Time, 
ebotcazou@xxxxxxxxxx writes:

>  From what I understand by reading the patch, you would like the dialog 
>  containing the menu object to keep being updated while the menu is 
>  activated, right?
That's pretty much the idea.

>  I think that allowing the underlying dialog to keep being updated while 
the 
>  menu is activated opens a can of worms, because menus don't play nice with 
>  dialog objects at all. There are two different engines to operate them and 
I 
>  don't think they can be run simultaneously.
Well, not allowing it keeps a whole other can of worms open.  If you have 
audio output while a menu is up, the audio might not be updated if the menu 
activates.  If you're trying to do some network interfacing, if one end 
floats the pointer over the menu (thus activating it) that end might not 
respond.  Sure, you can do it outside the GUI setup, but it greatly limits 
the usefulness of the GUI and the ability to combine   GUI dialogs with their 
functionality as a whole.

Charles Bilyue'




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