Re: [AD] 4.0.2 release |
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Robert J Ohannessian wrote:
Eric Botcazou wrote:The attached patch should fix this problem (negative hue was not treated in hsv_to_rgb(); apparantly it was introduced when a 'bug in the hue blender' was fixed six weeks ago).Except that treating a negative hue was precisely the bug :-) Specifically, -epsilon which should have been treated like 0.0-60.0 was treated like 300.0-360.0, which was fooling the blender.How about:
[snip] Nervermind that last message. Perhaps we should just fix the test/example programs instead?
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