Re: [AD] BeOS fullscreen crashes with Allegro 4.0

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My specs:

BeOS PE 5.0.3, installed from Win98, booting up from a floppy boot disk
Celeron 333
Asus TNT 3400 (BeOS drivers),
SB16 PCI (updated drivers from bebits)
Asus p3b-f motherboard
GNUPRO-20010413.zip from bebits

Everything works fine for me - windowed, fullscreen, midi, sound, joystick
and mouse.

I've built static and dynamic version for both optimized and debugging, and
all worked great.

--
Matthew Leverton

----- Original Message -----
From: "Daniel Schlyder" <dsc@xxxxxxxxxx>
> Running the Allegro demo game (or any of my own projects) in
> fullscreen crashes BeOS (PE 5.0.3) when using 4.0. This did not
> happen with the previous Allegro version I used (3.9.37). It doesn't
> matter which fullscreen driver I use. The program starts but doesn't
> enter graphics mode. Instead, the OS freezes. I can move mouse
> pointer around, but other than that nothing works and I have to
> CTRL+ALT+DEL to reboot. Interestingly, it doesn't always crash. After
> rebooting five times I actually got the game to start using both
> normal fullscreen and safe fullscreen drivers, but then I tried
> autodetect and it crashed again. Since the 3.9.37 lib built static
> version of Allegro by default, I tried this, but the problem is still
> there.
>
> I updated binutils and GCC as requested in the build docs for 4.0.
> Maybe that is the problem? It wasn't stated which file to get, except
> to find it on bebits. I found two archives on that site, one with
> only binutils, and one that replaced the entire gnupro directory. The
> first link didn't work so I downloaded and installed gnupro-
> 20010413.zip, giving me GCC 2.95.3 and ld 2.10.1. I tried to compile
> with the original devtools but that obviously didn't work.
>
> BeOS is running on a CeleronA 300@xxxxxxxxxx with RivaTNT card.




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