[AD] BeOS fullscreen crashes with Allegro 4.0 |
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Running the Allegro demo game (or any of my own projects) in
fullscreen crashes BeOS (PE 5.0.3) when using 4.0. This did not
happen with the previous Allegro version I used (3.9.37). It doesn't
matter which fullscreen driver I use. The program starts but doesn't
enter graphics mode. Instead, the OS freezes. I can move mouse
pointer around, but other than that nothing works and I have to
CTRL+ALT+DEL to reboot. Interestingly, it doesn't always crash. After
rebooting five times I actually got the game to start using both
normal fullscreen and safe fullscreen drivers, but then I tried
autodetect and it crashed again. Since the 3.9.37 lib built static
version of Allegro by default, I tried this, but the problem is still
there.
I updated binutils and GCC as requested in the build docs for 4.0.
Maybe that is the problem? It wasn't stated which file to get, except
to find it on bebits. I found two archives on that site, one with
only binutils, and one that replaced the entire gnupro directory. The
first link didn't work so I downloaded and installed gnupro-
20010413.zip, giving me GCC 2.95.3 and ld 2.10.1. I tried to compile
with the original devtools but that obviously didn't work.
BeOS is running on a CeleronA 300@xxxxxxxxxx with RivaTNT card.
--
Sincerely,
Daniel Schlyder
http://www.dascdev.net/