Re: [AD] sub bitmap patch |
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> Yes, it *looks* like it works, because the rectfill is uniform.
> Try with a sprite. And if you still don't see it (it may not be
> obvious), try moving a sprite from in-screen to out of screen,
> and you'll see it stops, gets clipped, then disappears, instead
> of not stopping, getting clipped, then disappearing.
The asm versions of the sprite routines were reported not to be working with
sub-bitmaps. Can this be related to your own problem ?
--
Eric Botcazou
ebotcazou@xxxxxxxxxx