Re: [AD] Demo game sound and joystick |
[ Thread Index |
Date Index
| More lists.liballeg.org/allegro-developers Archives
]
> The demo game doesn't *need* sound support, but it used to quit
> if it couldn't get it. I've changed it so that it still reports
> the problem, but does not quit. I also changed the joystick
> test in the same way, though I think JOY_TYPE_AUTODETECT
> includes JOY_TYPE_NONE anyway.
talking about joysticks, it's really annoying to play the demo
with a joystick plugged in, since the demo game dont let you calibre
it, and when it's discalibred the startships moves all around and the GUI
focus also moves all around. It's even more annoying when your joystick
doesnt add a manually way to calibre it!
maybe a calibration at first if the joystick is present could be added?