RE: [AD] Remove the P3D code please! |
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> If you have a minz and maxz range for your faces, it's possible to > implement hash sort which has O(an) where a is almost 1 if the faces > aren't all at the same z. So in your example it's another 3 times > faster than q-sort :) you're right, but actually, this is radix soort ^_^ -- Lyrian
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