RE: [AD] Remove the P3D code please!

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> If you have a minz and maxz range for your faces, it's possible to
> implement hash sort which has O(an) where a is almost 1 if the faces
> aren't all at the same z. So in your example it's another 3 times
> faster than q-sort :)

you're right, but actually, this is radix soort ^_^

-- 
Lyrian 



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