Re: [AD] P3D let's be specific

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--- Bertrand Coconnier <bcoconni@xxxxxxxxxx> wrote:
> tom st denis wrote :
> > 
> > Ok I was an asshole, sorry.
> 
> That's ok ! Enough of "sucks" let's talk about "bugs".
> 
> [snip]
> 
> > 
> > The big problem is the scene code.  It's slow, but not only that it
> > truncates the scanlines.  I figured that's what's wrong.  When I
> draw
> > simple objects like a cylinder it appears to have "holes" in it. 
> This
> > is where scan lines are terminated for some reason.
> > 
> > It's a good idea.  If you guys can make it actually work and speed
> it
> > up that would be cool.
> 
> Hmmm... When it is said in a friendly manner it is far better :-P
> Well, enough of that. I have uploaded your lib (version 1.10 I guess)
> and I'll take a look at those issues ASAP.

Don't you mean downloaded?  hehehehehe.

I believe v110 has a feature in the test program such that pressing 1
forces the usage of my qsort rendering and pressing 2 uses P3D scene
rendering.  You can use that to see the diff.

Tom

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