Re: [AD] Windows mouse (patch) |
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Ok, attached is a new patch and this is what it does: if the relative movement of the x axis is > than 32, it multiplies the movement in that axis * 4 if it's > 16, it multiplies the movement * 2 the same for y axis that way we get a mouse with two treshold values working (and works like the windows cursor now) but using directinput, and with setspeed working what do you think of this one? Eric? George? Thanks in advance ----- Original Message ----- From: "Eric Botcazou" <ebotcazou@xxxxxxxxxx> To: "Allegro Conductors" <conductors@xxxxxxxxxx> Sent: Sunday, December 24, 2000 11:21 AM Subject: Re: [AD] Windows mouse > > Now, there are 2 solutions to the problem of slow at fullscreen: > > do you think we should > > 1) add this last part to the actual DirectInput driver used in full screen > > I think we should keep the mouse driver as simple as possible. > > > 2) should we use GetCursorPos to get the mouse cursor pos and > > SystemParametersInfo to change the speed and then restore it when > > switching out? > > I'm not very fond of mixing DirectInput and WinUI, so I think we should stay > with a DirectInput only driver for the fullscreen mode. > That's why I don't like very much your previous patch (wmouse.dif), which > ends up with completely bypassing DirectInput. > What about rather using a DOS-like approach ? I mean internally scaling up > the DirectInput output data according to the screen resolution. > > > Also, in windowed mode: > > should the mouse speed be able to change in that mode? > > seems right that when you select a region and you get out of it it > > restores the windows cursor no matter if you are out of the > >allegro mouse region BUT still inside the allegro window? > > I think the main goal for the windowed driver is seamless integration into > the Windows desktop; so the simplest choice seems to wisely use the WinUI > mouse driver and it means disallowing speed change. > > -- > Eric Botcazou (ebotcazou@xxxxxxxxxx) > Web Site: http://www.multimania.com/ebotcazou > > >
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