[AD] ASM in wddlock.c

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Is there a portable way to call C functions inside an ASM function, so that it
will compile with both MSVC and Ming?

We could either inline the C funtion in ASM, or forget ASM and write the
function in C. What do you think?

Also, I'm wonder if we couldn't add the function stretch_blit to the vtable, and
implement it with DirectX in Windows port.



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