[AD] ASM in wddlock.c |
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Is there a portable way to call C functions inside an ASM function, so that it will compile with both MSVC and Ming? We could either inline the C funtion in ASM, or forget ASM and write the function in C. What do you think? Also, I'm wonder if we couldn't add the function stretch_blit to the vtable, and implement it with DirectX in Windows port.
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