[godot-devel] Re: GSoC progress report on the Godot blog

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Hi everyone,

Thanks for your progress reports, they're great :)

Sorry I didn't have time to give you feedback on the drafts, so in the
end I just proofread/edited them as I saw best fit.

The blog post is live:
https://godotengine.org/article/gsoc-2018-progress-report-1

If there's anything you'd like to edit, just send me an email and I
can do the changes.

Cheers,
Rémi

2018-07-18 9:32 GMT+02:00 Rémi Verschelde <rverschelde@xxxxxxxxx>:
> Hi dear GSoC students!
>
> Sorry for the lack of contact on my side, things have been pretty busy
> lately. If there's anything you want to discuss with me, feel free to
> ping me on IRC or send an email.
>
> I've been in touch with your mentors though and it seems all projects
> are making good progress, so that's great! Don't hesitate to come
> around more often on #godotengine-devel and interact with other
> contributors, some of you do but others are rarely seen (that said, if
> you feel IRC is a distraction when working, it's totally fine to stay
> offline).
>
> I'd like to publish a progress report on the godotengine.org blog with
> an update for the 5 GSoC projects, so I'll need some text and
> screenshots/videos from you to put the article together.
>
> Could you all send me a draft (ideally in markdown) with **ca.
> 500-1000 words** (not a strong limit, if you want to do a bit less or
> a bit more, it's fine) outlining:
>
> - Presentation of your project, and maybe scope adjustments that have
> been done already
> - Details on how you've been working personally and with your mentor(s)
> - Current progress status (should be the main part) ideally with
> screenshots and/or videos
> - Future steps
> - Anything else you want to share with the world :)
>
> The above list is to give you ideas, but feel free to write the draft
> as you see best fit and as you're comfortable with. Feel free to put
> links to external resources with more details, e.g. I saw Jiacheng
> made a nice comparison thread on GitHub with Blender/Godot materials,
> and I know Brandon has his own blog with regular progress reports.
>
> Don't pressure yourself and don't stare at the blank page too long,
> it's not a graded assignment and the community will love hearing *any*
> kind of details about what you're cooking. If you need help, just ask
> your mentor(s) and/or ping me on IRC.
>
> **Deadline:** Sunday 22 July (I'll try to publish the report on
> Monday). Earlier is better so that we can give you some feedback if
> need be :)
>
> Looking forward to reading about your progress!
>
> Cheers,
> Rémi



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