Re: [godot-devel] Mentors and ideas list for the GSoC 2018

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Thanks for the clarification, Rèmi!

I see there are two similar proposals about modeling inside Godot. One of them is more ambitiuous.

They remind me the good, old 3D Construction Kit: https://youtu.be/mm24S_R74kU

I never really finished anything with it, but loved playing with it and imagining stuff.

Being able to craft basic geometry for simple games (or "programmer graphics" games) and prototyping without external tools seems like a big win.

El sáb., 24 mar. 2018 11:33, Rémi Verschelde <rverschelde@xxxxxxxxx> escribió:
2018-03-24 11:25 GMT+01:00 Pedro J. Estébanez <pedrojrulez@xxxxxxxxxx>:
> Well, I think at this point it's not worth doing it. I'll submit it next
> year.
>
> By the way, I'm not sure whether I can express my willing to mentor on
> multiple proposals and still have the chance at some date before this starts
> of choosing which one/ones I'd like to mentor in.

Yes, definitely. For now it's just indicative so you can mark all
those you're somewhat interested in.

After the March 27 deadline, we'll review the submissions together,
and then make our selection. Then we request a number of slots from
Google, they'll give us less than requested, and we'll have to match
our selection with the available slots.
Only then will we need to define the "real" mentors for the selected
students, at what point we'll make sure no mentor gets
overloaded/everyone gets what they feel comfortable with.

Rémi




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