Re: [godot-devel] Mentors and ideas list for the GSoC 2018 |
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Just note that in March 27 we start reviewing the applications, so mentors will have to lend some time for that. In April 23 starts the community bonding period, during which it's good to already have mentors somewhat active to talk to the students.--On Fri, Feb 16, 2018 at 10:23 PM Ariel Manzur <puntob@xxxxxxxxx> wrote:cool, then I'm in
On 16 February 2018 at 21:19, Bastiaan Olij <mux213@xxxxxxxxx> wrote:
> If i read correctly, may onwards
>
> On Sat, 17 Feb 2018 at 11:17 am, Ariel Manzur <puntob@xxxxxxxxx> wrote:
>>
>> when does this happen? I can be a mentor if starts after March/April
>>
>> On 16 February 2018 at 10:48, Hinsbart . <hinsbart@xxxxxxxxx> wrote:
>> > Hi all,
>> >
>> > I'd be up for co-mentoring the oculus rift support or the improved i18n.
>> >
>> > 2018-02-15 23:02 GMT+01:00 Rémi Verschelde <rverschelde@xxxxxxxxx>:
>> >>
>> >> Hi everyone,
>> >>
>> >> TL;DR: We need volunteers to co-mentor GSoC students, and help to
>> >> flesh out the ideas list [0] that potential interns will use as a
>> >> basis for their applications.
>> >>
>> >> -----
>> >>
>> >> At last some activity on this devel@xxxxxxxxxxxxxxx mailing list :)
>> >>
>> >> I also put in copy some core contributors who are not registered to
>> >> the mailing list yet (you should, it's very low traffic but quite
>> >> useful when we want to communicate with all devs with abusing GitHub
>> >> issues). Here's how to register [1].
>> >>
>> >>
>> >> You likely saw that Godot got selected for the Google Summer of Code
>> >> 2018 [2], which means that we'll have several students working for 3
>> >> months on specific topics from May 14, 2018 to August 6, 2018. See [2]
>> >> for the detailed timeline.
>> >>
>> >> We need your help for two things:
>> >>
>> >>
>> >> ## Updating the ideas list
>> >>
>> >> Juan, George and I spend some time in a hurry (right before the GSoC
>> >> application deadline) to put up a list of ideas of possible topics
>> >> students could work on [0]. We did well as many other applications to
>> >> GSoC had no ideas list or less detailed ones and got rejected.
>> >>
>> >> This list is checked by students who might be interested in
>> >> candidating for GSoC with Godot, though they are of course free to
>> >> come up with their own ideas... But usually it's easier if we can give
>> >> them some pointers.
>> >>
>> >> It's quite difficult to estimate what will be the tasks at hand that a
>> >> student could work on for 3 months starting May 2018 (you guys
>> >> contribute so much and so fast that we hardly have visibility so many
>> >> months away), and some of the ideas list are already partly obsolete
>> >> (Bastiaan already got working Oculus support last week...).
>> >>
>> >> At any rate, we can put as many ideas as we want there, so we need
>> >> your suggestions to flesh it out. You can just fork the repo and make
>> >> a pull request with your additional ideas, or open an issue to discuss
>> >> them, or even discuss them here first.
>> >>
>> >> It's very important that we have decent stuff to propose, so please
>> >> help :) See link [0].
>> >>
>> >>
>> >> ## Potential (co-)mentors
>> >>
>> >> Once we select students, we'll need people to mentor them during their
>> >> internship, to ensure that they properly define their objectives and
>> >> work regularly and efficiently towards resolving them.
>> >>
>> >> Since we're new to GSoC and don't want to overburden anyone, we
>> >> decided to give 2 mentors to each student, so that the mentors can
>> >> relay themselves if one is not available. Mentoring would happen
>> >> mainly via email, and also on IRC if possible (or any other means of
>> >> communication mentors would agree upon with their students).
>> >>
>> >> So here we need you again: please tell me ASAP if you'd be OK to be a
>> >> co-mentor for a student. Of course this would be on a topic for which
>> >> you are relevant, and saying "yes" today is non-binding: until we
>> >> actually select the students, you can still change your mind. And
>> >> you'll also have a say in what students we accept, etc., to ensure
>> >> that you feel confident about their project.
>> >>
>> >> I don't have experience as a GSoC mentor either, so I can't really
>> >> tell what the workload would be. But it should not be more than 1 hour
>> >> per day per mentor, ideally less if we have students who don't need
>> >> hand holding. We'll also encourage students to ask their general
>> >> questions in #godotengine-devel directly to share the mentoring
>> >> workload with other contributors.
>> >>
>> >> Google will send potential mentors more details about what this task
>> >> entails, and we still have some time to review the docs [3] and decide
>> >> on our workflow.
>> >>
>> >> So again, this is non-binding for now, but if you'd be OK to help
>> >> mentor a student, please tell me ASAP so that I can add you to the
>> >> GSoC page for Godot as potential mentor.
>> >>
>> >> If there are some points of the ideas list [0] for which you think you
>> >> could mentor a student, please also tell me (again, that's
>> >> non-binding, it's just to have an idea of who could do what, and maybe
>> >> where to redirect student questions about a specific topic before the
>> >> applications deadline). You also don't need to be an engine-guru to be
>> >> a good mentor, so don't shy away before the task :)
>> >>
>> >>
>> >> Also, if you are a student yourself, I guess nothing prevents you from
>> >> applying to GSoC too, even if you are already a core contributor :)
>> >>
>> >>
>> >> Thanks in advance for your help :)
>> >>
>> >> Rémi
>> >>
>> >>
>> >> [0] https://github.com/godotengine/roadmap/blob/master/GSOC-2018.md
>> >> [1] https://listengine.tuxfamily.org/godotengine.org/devel/
>> >> [2] https://developers.google.com/open-source/gsoc/
>> >> [3] https://google.github.io/gsocguides/mentor/
>> >>
>> >>
>> >
>>
>>
> --
> Kindest regards,
>
> Bastiaan Olij
>
> https://www.facebook.com/bastiaan.olij
> https://www.youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw
> https://github.com/BastiaanOlij
George Marques
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