From: CABROL PERALES Alexandre <alexandre.cabrolperales@xxxxxxxxxxx>
Reply-To: dev@xxxxxxxxxxxxxx
To: dev@xxxxxxxxxxxxxx
Subject: Re: [dev] [Game Engine] First Steps to learn ODE
Date: Sat, 07 Apr 2007 15:15:57 +0200
A second Tutorial very interesting to use ODE.
This is a very good tutorial for use Open Dynamic Engine.
ODE use 3D Mesh and Quaternion so it can be easily used with Ogre and GOA.
http://gpwiki.org/index.php/ODE_Object_tutorial
CABROL PERALES Alexandre a écrit :
> Hi everybody,
> i started to study ODE.
>
> For that i found a good tutorial (in french sorry) to do your first
> steps with ODE.
>
> This example need Libs: Opengl, SDL, ODE.
>
> I compiled it under gentoo amd64 after have compiled SDL and ODE.
>
>
> I use Eclipse with CDT plugin like defined in Time Breach dev tool spec.
>
> Tutorial (in french)
> http://www.developpez.net/forums/showthread.php?t=183447
>
> I join source i use for test. With configuration files for Eclipse
> project (under linux).
>
> If you have a x86 none 64 bits plateform please compile with makefile
> contain in debug folder.
>
> Good Tests
>
> --
> Alexandre Cabrol Perales
> --
> President of
> Wizzart
> Open-Source Game-Development Association
> web site: http://wizzart.org
>
--
Alexandre Cabrol Perales
--
President of
Wizzart
Open-Source Game-Development Association
web site: http://wizzart.org