F5 will not help about all what is for the theme values.
$strace xmoto 2> log.log
#play a level with sounds activated
$grep engine_ log.log
#open("/home/nicolas/.xmoto/Textures/Sounds/engine_01.wav", O_RDONLY) =
-1 ENOENT (No such file or directory)
#...
$mkdir -p /home/nicolas/.xmoto/Textures/Sounds
$cp /usr/share/sounds/k3b_wait_media1.wav
/home/nicolas/.xmoto/Textures/Sounds/engine_01.wav
$strace xmoto 2> log.log
#play a level with sounds activated
# BING BING AHAH my ears!!! it works
$grep engine_ log.log
open("/home/nicolas/.xmoto/Textures/Sounds/engine_01.wav", O_RDONLY) = 16
...
Nicolas
Ville Lahdenvuo a écrit :
did you try pressing F5 to reload database at start window?
2007/8/17, Jens <mothbox@xxxxxxx <mailto:mothbox@xxxxxxx>>:
I am working on a new engine sound, but I don't see any
possibillity to
test my samples. Just replacing the engine_xx.wav in the source tree +
recompiling or putting them in the appropriate ~/.xmoto dir doesn't
update them. xmoto --pack in the bin dir also doesn't give me the new
samples ingame. They always remain the old ones.
How can I test them?
gaivota
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