[qet] [3756] Add text and text field in element editor is now available |
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Revision: 3756
Author: blacksun
Date: 2015-02-22 20:20:16 +0100 (Sun, 22 Feb 2015)
Log Message:
-----------
Add text and text field in element editor is now available
Modified Paths:
--------------
branches/Qt5/sources/editor/esevent/eseventaddtext.cpp
branches/Qt5/sources/editor/esevent/eseventaddtextfield.cpp
Modified: branches/Qt5/sources/editor/esevent/eseventaddtext.cpp
===================================================================
--- branches/Qt5/sources/editor/esevent/eseventaddtext.cpp 2015-02-22 12:11:13 UTC (rev 3755)
+++ branches/Qt5/sources/editor/esevent/eseventaddtext.cpp 2015-02-22 19:20:16 UTC (rev 3756)
@@ -29,7 +29,8 @@
ESEventAddText::ESEventAddText(ElementScene *scene) :
ESEventInterface(scene)
{
- m_text = new PartText(m_editor, 0, m_scene);
+ m_text = new PartText(m_editor);
+ m_scene -> addItem(m_text);
m_running = true;
}
@@ -62,7 +63,8 @@
m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Texte"), m_scene, m_text));
//Set new text
- m_text = new PartText(m_editor, 0, m_scene);
+ m_text = new PartText(m_editor);
+ m_scene -> addItem(m_text);
m_text -> setPos(m_scene -> snapToGrid(event -> scenePos()));
return true;
Modified: branches/Qt5/sources/editor/esevent/eseventaddtextfield.cpp
===================================================================
--- branches/Qt5/sources/editor/esevent/eseventaddtextfield.cpp 2015-02-22 12:11:13 UTC (rev 3755)
+++ branches/Qt5/sources/editor/esevent/eseventaddtextfield.cpp 2015-02-22 19:20:16 UTC (rev 3756)
@@ -29,7 +29,8 @@
ESEventAddTextField::ESEventAddTextField(ElementScene *scene) :
ESEventInterface(scene)
{
- m_text = new PartTextField(m_editor, 0, m_scene);
+ m_text = new PartTextField(m_editor);
+ m_scene -> addItem(m_text);
m_running = true;
}
@@ -62,7 +63,8 @@
m_scene -> undoStack().push(new AddPartCommand(QObject::tr("Champ texte"), m_scene, m_text));
//Set new text
- m_text = new PartTextField(m_editor, 0, m_scene);
+ m_text = new PartTextField(m_editor);
+ m_scene -> addItem(m_text);
m_text -> setPos(m_scene -> snapToGrid(event -> scenePos()));
return true;