[qet] [2108] Revert the way scaling operations get rounded for fix move/ scale line primitive if horizontal or vertical

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Revision: 2108
Author:   scorpio810
Date:     2013-04-14 14:53:39 +0200 (Sun, 14 Apr 2013)
Log Message:
-----------
Revert the way scaling operations get rounded for fix move/scale line primitive if horizontal or vertical

Modified Paths:
--------------
    trunk/sources/editor/elementprimitivedecorator.cpp

Modified: trunk/sources/editor/elementprimitivedecorator.cpp
===================================================================
--- trunk/sources/editor/elementprimitivedecorator.cpp	2013-04-13 14:02:47 UTC (rev 2107)
+++ trunk/sources/editor/elementprimitivedecorator.cpp	2013-04-14 12:53:39 UTC (rev 2108)
@@ -33,13 +33,12 @@
 QRectF ElementPrimitiveDecorator::internalBoundingRect() const {
 	if (!decorated_items_.count() || !scene()) return(QRectF());
 	
-	QRectF rect = decorated_items_.first() -> sceneGeometricRect();
+	QRectF rect = getSceneBoundingRect(decorated_items_.first() -> toItem());
 	foreach (CustomElementPart *item, decorated_items_) {
-		rect = rect.united(item -> sceneGeometricRect());
+		rect = rect.united(getSceneBoundingRect(item -> toItem()));
 	}
 	return(rect);
 }
-
 /**
 	@return the outer bounds of the decorator as a rectangle.
 */


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