Re: [hatari-users] Hatari, JagPad / Power Pad Support |
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- To: hatari-users@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [hatari-users] Hatari, JagPad / Power Pad Support
- From: Thomas Huth <th.huth@xxxxxxxxx>
- Date: Sun, 28 Jan 2024 19:26:24 +0000
- Cc: Ispettor Flanella <ispettorflanella@xxxxxxxxxxxxxx>
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Am Tue, 18 Oct 2022 15:53:18 +0000
schrieb Ispettor Flanella <ispettorflanella@xxxxxxxxxxxxxx>:
> Thank you for your feedback Thomas!
>
> Hopefully someone will pick up the challenge :-) I'm no programmer unfortunately.
Hi,
I now finally had a stab at it:
https://git.tuxfamily.org/hatari/hatari.git/commit/?id=5b5cd426700dc7a8b75ca5dec1d
Let me know whether that works for you (if you're still interested in this
feature)
Regards,
Thomas
>
> Sent with Proton Mail secure email.
>
> ------- Original Message -------
> On Tuesday, September 27th, 2022 at 19:54, Thomas Huth <th.huth@xxxxxxxxx> wrote:
>
>
> > Am Tue, 30 Aug 2022 08:42:53 +0000
> > schrieb Ispettor Flanella ispettorflanella@xxxxxxxxxxxxxx:
> >
> > > Hey all!
> > >
> > > As suggested by some members of the AtariAge forum sending a short note about Hatari's JagPad / Power Pad support.
> > >
> > > I know this might be of lower priority, but as you probably already know there are a handful of exclusive Falcon 030 games that can be played exclusively with a JagPad / Power Pad joypad. Currently only directional and fire keys can be mapped on Hatari, but not the 1 - 9 keys on the keypad.
> >
> > [...]
> >
> > > And a list of Falcon 030 games that cannot be played fully without a Power Pad / Jagpad (they're just the 5 commisioned by Atari for the Falcon launch then, minus Road Riot 4WD where JagPad is not mandatory):
> > >
> > > ---------------------
> > >
> > > Evolution: Dino Dudes
> > > Llamazap
> > > Raiden
> > > Steel Talons
> >
> >
> > Hi!
> >
> > Thanks for the list! I wasn't aware of any games that really depend on the
> > additional buttons on the JagPad, so it's good to have this list ready when
> > somebody wants to implement this - which shouldn't be too hard to do since
> > basic support for the joypad is already there, see the Joy_StePadButtons_*
> > functions in joy.c ... most difficult part is likely to find somebody with
> > enough spare time to implement it and to figure out a good way to configure
> > this in the GUI ... patches are certainly welcome!
> >
> > Thomas
>
>