Re: [hatari-devel] MMU compatibility (was: Oergs)

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Hi,

On 31.3.2024 1.16, Laurent Sallafranque wrote:
I've given a quick test to OERGS.PRG lazer demo.

Hatari compatibility list says that it bugs if MMU is set .

I've tested with MMU enabled and it seems to work well for me.

Eero, can you confirm ?

Yes.


On 23.9.2023 18.47, Laurent Sallafranque wrote:
> I've tested the falcon demo terrorize our soul 3 times :
>
> - 1) with MMU enabled and  activated.
>        The demo runned from beginning to the end without any problem.
>        There was sound during the whole demo
>        No glitch or bug seen
>
> - 2) Without MMU
>       - the demo starts well, but I lost the sound in the middle of the
> demo and got some DSP illegal instructions.
>
> - 3) with MMU enabled and  activated  (again, just to confirm my first
> test).
>        The demo runned from beginning to the end without any problem.
>
> At least, in case 1 and 3, the demo seems top work perfectly.
> Eero, can you confirm this ?

Yes, I'm seeing the same.


> In general, in the compatibility list, there are some demos/games that
> are marked not to work with MMU, but I've tested some of them and it
> seemed to work

I tested rest of the remaining programs listed as having problems with MMU, and updated compatibility & release notes docs accordingly.


> (except motion from aggression).

The other remaining things that do not work with Hatari MMU emulation:
* Bad Mood (both the game, and one version of earlier level viewer)
* Papa was a Blade Runner (demo)


	- Eero



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