Re: [hatari-devel] WinUAUE CPU -> show EA |
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- To: hatari-devel@xxxxxxxxxxxxxxxxxxx
- Subject: Re: [hatari-devel] WinUAUE CPU -> show EA
- From: Andreas Grabher <andreas_g86@xxxxxxxxxx>
- Date: Tue, 28 Nov 2023 19:10:42 +0100
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> Am 28.11.2023 um 19:01 schrieb Andreas Grabher <andreas_g86@xxxxxxxxxx>:
>
>
>>> Am 28.11.2023 um 18:10 schrieb Nicolas Pomarède <npomarede@xxxxxxxxxxxx>:
>>>
>>> Le 28/11/2023 à 18:00, Andreas Grabher a écrit :
>>>
>>> It does not affect the debugging output patch, but syncing with WinUAE: Was this left out intentionally?
>>> https://github.com/tonioni/WinUAE/commit/dd69a5ca3b55ce6bf49b7569f1df3b62618d6760 <https://github.com/tonioni/WinUAE/commit/dd69a5ca3b55ce6bf49b7569f1df3b62618d6760>
>>
>> Hi
>>
>> This part is not used in Hatari, you have "#ifndef WINUAE_FOR_HATARI" before so I didn't update it.
>> but you're right, it would be better to include it anyway.
>>
>> will fix this
>>
>> Nicolas
>
> It makes comparing to WinUAE easier. Thank you for adding it.
>
> Another minor suggestion:
> 68kDisass.c includes stMemory.h and tos.h. Both are unused and could be removed.
>
I just recognized they are in fact used, but only if HAVE_CAPSTONE_M68K is true. So probably these headers could be included conditionally.