Re: [hatari-devel] Sound lowpass filtering? |
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Le 31/08/2023 à 20:04, Brad Smith a écrit :
Hello. This is my first post to the mailing list, so I hope I have done
this correctly.
> but it's sure very interesting to have an updated patch since going
to 250 kHz, having better filtering can be a complicated task depending
on which HW we try to emulate and how much CPU we want to dedicate to
this part.
The change made in my pull request actually lowers the CPU usage. It is
not trying to produce a more complicated hardware model that would
require extra computation, but rather the opposite.
Summary:
- Fix the lowpass filters which have been broken since the move to 250
kHz. The audio output has essentially been unfiltered since that time.
- Provide a simplified lowpass filter model as a default, because I
believe the two existing ones are flawed and not representative of the
hardware sound they attempt to model.
Full details of the patch, with sound examples and explanation are here:
https://github.com/hatari/hatari/pull/25
<https://github.com/hatari/hatari/pull/25>
Hi
welcome to the list.
I still didn't have time to check the wav recordings you made as well as
the patches, but it's on the top of my todo list so it won't be forgotten ;)
In case David Savinkoff (who wrote the original sound filters for
Hatari) reads the list, maybe he can comment on your changes and the
differences / improvements you hear.
Nicolas